Login with username, password and session length
Pages: [1]   Go Down
  Print  
Author Topic: B&W images with the Gimp  (Read 2818 times)
conholster
Sr. Member
****

Cookies: 28
Offline Offline

Posts: 377


me me me


WWW
« on: January 19, 2009, 02:55:33 AM »

There are a few ways of making B&W images in Gimp. The "normal" way is (from my experience anyway) is to either use the Hue and Saturation (Colors -> Hue and Saturation) tool or the Desaturate tool (Colors -> Desaturate). While both do a good job of making images B&W the end results do look abit dull, have little contrast and no depth.

So now you're probably wondering which tool "should" I use? The Channel mixer (Colors -> Components -> Channel mixer).


As you can see the tool doesnt have a lot of knobs and buttons so it's fairly simple to use. One problem though is the preview is quite small, so if you're working on a large image you'll most likely be doing alot trial and error editing.

OK so to show you how it works I'll edit one image from color to B&W. The dog in the picture is a German white shepherd called Jack. The unedited picture looks like this.


The first step is to open the image with the Gimp and select the Channel mixer. To get a B&W image click the Monochrome checkbox. Now start moving the Red, Blue and Green controls back and forth and you'll notice that lower values make the image darker (or underexposed) and higher values make the image brighter (overexposed).



What values to use I got by experimenting. There probably is a scientific explanation on how to do this, but I like to play around experiment with diffrent settings and then see what I get. Every image is diffrent so there isn't a setting that will give good results on all images. On this photo I had to be carefull not to have Red or Green too high since it would make parts of the dogs fur overexposed (too white, loss of detail)

After clicking OK I get this.



As a comparison here's the same image in B&W done with the Desaturate tool



Finally to really make the image 'pop' we need to use the Unsharp mask (Filters -> Enchance -> Unsharp mask) filter, that sharpens the image and also adds some contrast.



When using the Unsharp mask tool be carefull not to over do it. This is especially important when working with B&W. Try setting a high value on Radius or Amount and you'll see what I mean. For this image I set Radius to 2, Amount to 0.31 and Threshold to 7. As with the Channel mixer - experiment! One trick I do is copy the the background layer and do the Unsharp mask on the new layer with the default values, and then change the opacity of it until I get the desired results.

That's it! Comments or any cries of help are very welcome Smiley
« Last Edit: January 19, 2009, 02:57:18 AM by conholster » Logged

Jaws
Administrator
Hero Member
*****

Cookies: 61
Offline Offline

Posts: 1914



« Reply #1 on: January 19, 2009, 06:54:32 AM »

Welcome Conholster,

All I got to say is, WOW, what a wonderful first post. Thanks for sharing your knowledge.

+1

Cheers
Logged

Paul LeBlanc
LGU Founder
Hero Member
*****

Cookies: 31
Offline Offline

Posts: 2102


The world is going crazy, I could use the company


WWW
« Reply #2 on: January 19, 2009, 07:10:31 AM »

 Hey Con, glad to see you. I was wondering when you'd come around to the new site Wink Your experience will help a lot here.
 Oh, and... another karma point for a really nice, quick and easy to follow tutorial. Smiley
Logged
sawer
Global Moderator
Hero Member
*****

Cookies: 44
Offline Offline

Posts: 520



WWW
« Reply #3 on: January 19, 2009, 09:12:52 AM »

Great tut. Thanks for it and welcome to LGU
Logged

conholster
Sr. Member
****

Cookies: 28
Offline Offline

Posts: 377


me me me


WWW
« Reply #4 on: January 19, 2009, 01:26:26 PM »

Thanks  Cheesy For the last 2 years I've been trying to figure how to get better B&W images. Now that finally figured it out, I just wanted to share it with everybody.

Was a little worried that none of it would make any sense, but looks like that wasnt the case.
Logged

jeff
New Member
*

Cookies: 3
Offline Offline

Posts: 4


« Reply #5 on: May 02, 2009, 11:46:36 AM »

I've been experimenting with b+w photos a bit over the last few weeks. Thanks Conholster for putting together this tutorial. You may be interested in some added info at meetthegimp.org - episodes 32,33, and 34 regarding b+w conversion, including the "preserve luminosity" option. Also, the channel mixer tutorial at gimp.org has this to say about the preserve luminosity option:

If you are wondering what the "Preserve Luminosity" option does in the Channel Mixer, I have the answer. I was curious myself, and asked the author of the Channel Mixer, Martin Guldahl, about it. This was his reply:

Hi Eric:

The 'Preserve Luminosity' option just maintains the luminosity at the same level regardless of the slider values.

For example, suppose the sliders were are Red:75%, Green:75%, Blue:0%. With 'Monochrome' on and the 'Preserve Luminosity' option off, the resulting picture would be at 75%+75%+0% =150%, very bright indeed. A pixel with a value of, say, R,G,B=127,100,80 would map to 127*0.75+100*0.75+80*8=170 for each channel. With the 'Preserve Luminosity' option on, the sliders will be scaled so they always add up to 100%. In this example, that scale value is 1/(75%+75%+0%) or 0.667. So the pixel values would be about 113. The 'Preserve Luminosity' option just assures that the scale values from the sliders always adds up to 100%. Of course, strange things happen when any of the sliders have large negative values.


Jeff
Logged
conholster
Sr. Member
****

Cookies: 28
Offline Offline

Posts: 377


me me me


WWW
« Reply #6 on: May 02, 2009, 12:22:23 PM »

Thanks for your input Jeff!
Logged

Jaws
Administrator
Hero Member
*****

Cookies: 61
Offline Offline

Posts: 1914



« Reply #7 on: May 02, 2009, 12:48:05 PM »

Good stuff, Jeff.

It's folks like you that will make this site great with your contributions. +1

Cheers
Logged

Gozzin
Hero Member
*****

Cookies: 29
Offline Offline

Posts: 576



« Reply #8 on: June 23, 2009, 04:04:46 PM »

 I use Hue and Saturation (Colors ->..
Love your dog,btw.
Logged

Pages: [1]   Go Up
  Print  
 
Jump to: